ouchh!! my eyes!!

ouchh!! my eyes!!


void setup() {

size(999, 999);
smooth();
frameRate(11);

}

void draw() {
background(255, 250, 0);
strokeWeight(10);
stroke(random(255), random(255), 255);
for (int x = 20; x < width; x+= 20) {
float mx = mouseX/10;
float offsetA = random(-mx, mx);
float offsetB = random(-mx, mx);
line(x + offsetA, 20, x - offsetB, 200);

}
strokeWeight(10);
stroke(random(100), random(255), random(255));
for (int x = 20; x < width; x+= 20) {
float mx = mouseX/10;
float offsetA = random(+mx, mx);
float offsetB = random(+mx, mx);
line(x + offsetA, 20, x - offsetB, 990);

}

strokeWeight(10);
stroke(random(150), random(150), 150);
for (int x = 20; x > width; x+= 25) {
float mx = mouseX/10;
float offsetA = random(+mx, mx);
float offsetB = random(+mx, mx);
line(x + offsetA, 740, x - offsetB, 900);
}

strokeWeight(10);
stroke(random(250), random(255), 255);
for (int y = 20; y < width; y+= 18) {
float my = mouseY/10;
float offsetA = random(+my, my);
float offsetB = random(+my, my);
line(y - offsetA, 740, y + offsetB, 900);
}
}

void mouseDragged(){
   strokeWeight(100);
  ellipse(mouseX, mouseY, random(50), random(90));
 
}


void setup() {

size(999, 999);
background(255, 250, 0);
smooth();
frameRate(11);

}

void draw() {
strokeWeight(10);
stroke(random(255), random(255), 255);
for (int x = 20; x < width; x+= 20) {
float mx = mouseX/10;
float offsetA = random(-mx, mx);
float offsetB = random(-mx, mx);
line(x + offsetA, 20, x - offsetB, 200);

}
strokeWeight(10);
stroke(random(100), random(255), random(255));
for (int x = 20; x < width; x+= 20) {
float mx = mouseX/10;
float offsetA = random(+mx, mx);
float offsetB = random(+mx, mx);
line(x + offsetA, 20, x - offsetB, 990);

}

strokeWeight(10);
stroke(random(150), random(150), 150);
for (int x = 20; x > width; x+= 25) {
float mx = mouseX/10;
float offsetA = random(+mx, mx);
float offsetB = random(+mx, mx);
line(x + offsetA, 740, x - offsetB, 900);
}

strokeWeight(10);
stroke(random(250), random(255), 255);
for (int y = 20; y < width; y+= 18) {
float my = mouseY/10;
float offsetA = random(+my, my);
float offsetB = random(+my, my);
line(y - offsetA, 740, y + offsetB, 900);
}
}

void mouseDragged(){
   strokeWeight(100);
  ellipse(mouseX, mouseY, random(50), random(90));
 
}