ouchh!! my eyes!!

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void setup() {
 
size(999, 999);
smooth();
frameRate(11);
 
}
 
void draw() {
background(255, 250, 0);
strokeWeight(10);
stroke(random(255), random(255), 255);
for (int x = 20; x < width; x+= 20) {
float mx = mouseX/10;
float offsetA = random(-mx, mx);
float offsetB = random(-mx, mx);
line(x + offsetA, 20, x - offsetB, 200);
 
}
strokeWeight(10);
stroke(random(100), random(255), random(255));
for (int x = 20; x < width; x+= 20) {
float mx = mouseX/10;
float offsetA = random(+mx, mx);
float offsetB = random(+mx, mx);
line(x + offsetA, 20, x - offsetB, 990);
 
}
 
strokeWeight(10);
stroke(random(150), random(150), 150);
for (int x = 20; x > width; x+= 25) {
float mx = mouseX/10;
float offsetA = random(+mx, mx);
float offsetB = random(+mx, mx);
line(x + offsetA, 740, x - offsetB, 900);
}
 
strokeWeight(10);
stroke(random(250), random(255), 255);
for (int y = 20; y < width; y+= 18) {
float my = mouseY/10;
float offsetA = random(+my, my);
float offsetB = random(+my, my);
line(y - offsetA, 740, y + offsetB, 900);
}
}
 
void mouseDragged(){
   strokeWeight(100);
  ellipse(mouseX, mouseY, random(50), random(90));
  
}

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void setup() {
 
size(999, 999);
background(255, 250, 0);
smooth();
frameRate(11);
 
}
 
void draw() {
strokeWeight(10);
stroke(random(255), random(255), 255);
for (int x = 20; x < width; x+= 20) {
float mx = mouseX/10;
float offsetA = random(-mx, mx);
float offsetB = random(-mx, mx);
line(x + offsetA, 20, x - offsetB, 200);
 
}
strokeWeight(10);
stroke(random(100), random(255), random(255));
for (int x = 20; x < width; x+= 20) {
float mx = mouseX/10;
float offsetA = random(+mx, mx);
float offsetB = random(+mx, mx);
line(x + offsetA, 20, x - offsetB, 990);
 
}
 
strokeWeight(10);
stroke(random(150), random(150), 150);
for (int x = 20; x > width; x+= 25) {
float mx = mouseX/10;
float offsetA = random(+mx, mx);
float offsetB = random(+mx, mx);
line(x + offsetA, 740, x - offsetB, 900);
}
 
strokeWeight(10);
stroke(random(250), random(255), 255);
for (int y = 20; y < width; y+= 18) {
float my = mouseY/10;
float offsetA = random(+my, my);
float offsetB = random(+my, my);
line(y - offsetA, 740, y + offsetB, 900);
}
}
 
void mouseDragged(){
   strokeWeight(100);
  ellipse(mouseX, mouseY, random(50), random(90));
  
}